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Character: Axelander

Axelander, the axoloth fisherman, rendered in 3D form.

Character concept by the wonderfully talented @zetrystan on twitter/tumblr/instagram

Made in Blender 3.3

Axelander 3D
A character by @Zetrystan
Made in Blender 3.3

Timelapse video of the start of the project - from cube to body.

Not caught on video: the several days spend afterwards agonizing over details.

No music or video production qualities of any kind, sorry! One art medium at a time.

Final render and animation in Blender - through the animation for the landscape didn't survive the export. I think I know why, and how to fix it...

Front/Side/Back views

Front/Side/Back views

A pose with props. My rig couldn't handle that arm bend/angle, so this never made it to final cut.

A pose with props. My rig couldn't handle that arm bend/angle, so this never made it to final cut.

Does an axolotl have a tail like this??

Does an axolotl have a tail like this??

Or like this??

Or like this??

Spooky Season

I find making the rig alongside the model, and going back and forth between editing the mesh and tuning the rig, is working well for me. I used to only rig at the end, then be frustrated when it would inevitably look bad.

Spooky Season

I find making the rig alongside the model, and going back and forth between editing the mesh and tuning the rig, is working well for me. I used to only rig at the end, then be frustrated when it would inevitably look bad.

I spend a few sittings giving thought to how the back would look. Bringing the character into 3D meant confronting the conflict between back, shirt, fin, and tail. 

My first idea was to have the fin folded/strapped down along one side.

I spend a few sittings giving thought to how the back would look. Bringing the character into 3D meant confronting the conflict between back, shirt, fin, and tail.

My first idea was to have the fin folded/strapped down along one side.

In the interest of symmetry, my second idea was a perforated shirt, from which tufts of fin would come out. 

The pants would also be held up by a harness maybe?

In the interest of symmetry, my second idea was a perforated shirt, from which tufts of fin would come out.

The pants would also be held up by a harness maybe?

I started learning how to bake textures for this project - having gotten a sense of how sketchfab models look so good.

I still have a lot to learn, but I can start to see all sorts of possibilities of how to use these techniques in the future.

I started learning how to bake textures for this project - having gotten a sense of how sketchfab models look so good.

I still have a lot to learn, but I can start to see all sorts of possibilities of how to use these techniques in the future.

i spent some time looking at anatomy for the arms/shoulders, because earlier attempts to do it by eye/from memory proved consistently awful. I didnt stress too much about the back/spine since the shirt would be covering it.

i spent some time looking at anatomy for the arms/shoulders, because earlier attempts to do it by eye/from memory proved consistently awful. I didnt stress too much about the back/spine since the shirt would be covering it.

Final decisions made about the shape. Pants/tail harness completed. From here, I made strategic seams and unwrapped the UVs to start my trial and error texture experiments.

Final decisions made about the shape. Pants/tail harness completed. From here, I made strategic seams and unwrapped the UVs to start my trial and error texture experiments.

I let Blender pack my islands poorly, and didnt really know any better until i started having bleeding problems later.

I started with baking AO, then adding the tattoos. I tinted the map, then drew a separate texture for the face/expression.

I let Blender pack my islands poorly, and didnt really know any better until i started having bleeding problems later.

I started with baking AO, then adding the tattoos. I tinted the map, then drew a separate texture for the face/expression.