I started by sculpting down my Big Bunny model into a general shark shape.
I eventually remodeled a low-poly version around the leftovers of the Big Bunny sculpting.
I wasn't happy with his size so i bulked him up further as I continued to make changes and updates to the rig.
ultimately I went big and made him look like this instead, a look i like a lot. Rigging and modeling together makes it easy to experiment with big changes.
another opportunity to practice using Blender to bake hd textures and applying them to a lower poly model