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Character: Bundt (Super Mario RPG)

Bundt, from Super Mario RPG.

Made for a friend, celebrating 4 years since he first got me started learning Blender.

Made in Blender (of course).

Bundt (Super Mario RPG)

Rigged for hypothetical combat animations.

Rigged for hypothetical combat animations.

Eyes and candles are rigged elements that can move independently. Candles are rigged to light/animate/extinguish.

Eyes and candles are rigged elements that can move independently. Candles are rigged to light/animate/extinguish.

Rigged body allows for fun deformations too. Someone better than me can do soft-body physics on the icing to make it floppy maybe.

Rigged body allows for fun deformations too. Someone better than me can do soft-body physics on the icing to make it floppy maybe.

I used high-low baking and some ambient occlusion-based shaders to color the props.

I used high-low baking and some ambient occlusion-based shaders to color the props.

Simple painted texture for the rest of the cake.

Simple painted texture for the rest of the cake.

By comparison: the first time I tried to make this model in 2020, a few weeks after I first started learning Blender.

By comparison: the first time I tried to make this model in 2020, a few weeks after I first started learning Blender.